Once everything was in place, a message appeared on the screen: OpenGL not supported (see details of the message).įollowing the previous instructions, we needed the Tizen SDK for installing drivers, so we set aside Ubuntu and installed the Windows driver. With lthor we ‘flashed’ the image to the device and ran it. We connected the device with the USB cable and found that Virtual Box detected it. We edited the repository to add the Tizen downloads web, installed the lthor tool and activated the phone in download mode. While Configuring the system, we found a reference at Tizen Source, where it was indicated step by step how to install the downloaded image. As we do not have a computer with this operating system, we used Virtual Box, performing a basic installation of Ubuntu 12.04 version. We decided to use the Ubuntu operating system, assuming that we would not find any problem. When we receive it, it was accompanied by a note explaining that it should be updated to the 2.2.1 version of Tizen using Linux. On a previous post, we mentioned that in order to test the games we developed for Tizen, we asked for a developer device to make it properly. On this occasion, we explain how to configure a Tizen device for testing, especially for Game Maker Studio users. We continue with another post dedicated to Tizen. Configuring a Tizen device for testing 31 March, 2015
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